Wednesday, January 8, 2014

Anime Studio

More software, more options, more opportunities.
We'll use three apps this semester in COMM 345 Animation and Communication.

1.  Blender is open-source and shows us what high end products look like
2. Daz is migrating from an opens-ource model to...well, I'm not sure yet; Daz is likely the the drag and drop archetype and modify type of animating that I believe we will see more of in the future
3.  Anime Studio is not open-source but you are free to purchase at any level-AS LONG AS you get a package that runs on the school Macs and your home computer (Mac or PC).  I'll discuss the least expensive options in class.

Here, let's take a look at the latter because it's been what students have been asking for:

http://www.youtube.com/watch?v=xNTNCIpUdQE

k

Friday, February 1, 2013

Seeds


This is Malachi.  Seeds is a video by Caroline Malachi.  Word has it that I found a stray copy.  I re-compressed it (it was on DVD) and I'm posting it here just long enough so Caroline can download it.  She holds full copyright.  Seeds has been shown at the Shepherdstown movie theater; it looks great on the big screen. k.

Tuesday, November 15, 2011

Embodiment and Technology

The disembodied voice.  The meat.  Transcending the body, time and space...

From Nietzsche to Merleau-Ponty to Lackoff and Johnson, some of the best thinkers have been reminding us that there is no disembodied communication.  

While cyberspace may give us an experience of transcendence, for the most part, we're sitting in a chair using some type of date input device (usually more than one):  There's nothing disembodied about it.  Even with radio, the voice always reveals a body (this body is a sign, and may be used with all the attributes of signs; for example, you can "lie."  A person may "put on" an accent, but this is done to create a specific apperance of a body anyway).

There may even be extreme consequences of a computer-age body--eye problems and back pain come to mind of personal experiences.

Are we doomed to life of chairs?  I don't think so.  Laptops made computing portable, and tablets make computing readable.  Embodiment is becoming not just recognized, but used creatively.  The mouse may have started it, but the trackpad is not the end.  The WII was immediately used for many non-gaming applications, and many game companies (often on the cutting edge of computing) are moving to embrace embodiment.

Many of us were thrilled by the movie Minority Report, and to make matters more cool, that movie tried to show us technology that was likely to truly exist:  Speculation was built on the promises of technological innovation.

John Underkoffler is one man thinking this way.

Monday, November 14, 2011

Power and Power Point

I love digital slide presentations.  But I also love reading.  Note taking.  Re-reading. Writing.  Editing.  Re-writing.  Reading some more. You get the idea.  I'm the kind of guy who ends up in the clergy or academy.  I chose the academy.

For the past several years, the faculty of the COMM department has been thinking about what we do:  What DO we do?  What SHOULD we do? What do we have in COMMON.  How do we COMMUNE? What is COMMUNICATION?

Of course, many answers are possible.  We have been focusing on one: Story-telling. Humans are story-tellers.  We love telling-stories.  There's nothing abstract about it:  When we sing the blues; we tell a story.  When we talk about our day; we tell a story.

Most people are underwhelmed when they find that stories have an identifiable structure!  I understand.  But the structure is there (and for those who hate singularity (myself included) there are enough variations and angles to spend a lifetime working on this).

Nancy Duarte is as excited as I am. So let's watch her:



This is indeed what we are teaching, in the proverbial thousand faces. 

Please don't make a simple mistake:  This has nothing to do with us (the educators): It what we, you included, strive for in all acts of communication; it's the structure of successful communication.

And, for all who don't like structure--there is indeed a post, a post-structuralist place, for us to go and to continue thinking, growing, the untapped "country."
k

Thursday, November 10, 2011

Normalization

OK.  First.  I am not a fan of normalization--social or audio.  However, it's a useful tool, and like auto-focus or auto-white balance on a camera, it has its place.

However, the use of normalization and (over) compression has led to a phenomenon called the "loudness war" and it's something we need to know.

So, let's a trip around the web, YouTube and Vimeo style and see what we can learn:
  1. Anytime you can watch/listen to Bob Katz, do it: 
    1. http://www.youtube.com/watch?v=XCd6MHlo_iA&feature=related
  2. Bob Ludwig was the king of sound; he mastered almost every album I bought in the 70's:  
    1. http://www.youtube.com/watch?v=nMWUOCbWp1M&feature=related
  3. Loudness war
    1. http://www.youtube.com/watch?v=gSwLeLdkYjs&feature=related
  4. Nevermind.  I mind.
    1. http://www.youtube.com/watch?v=-v6ML2DsBfA&feature=related
  5. The pro and the amateur 
    1. http://www.youtube.com/watch?v=XiQLmeSwtT4&feature=related

Thursday, November 3, 2011

Autotune FX

Autotune has received bad press and great use (it's funny how often critics and performers disagree. I guess it's like Republicans and Democrats; it's no fun if you don't fight),

However, autotune is a great production device and a great post-production device.  Like most plug-ins, it can be used to correct sloppy performance or add flavor to a track while recording or mixing.  The way you use it (while recording, after recording, post) will make a huge difference.

Here's s decent introduction:  Don't watch if your easily offended by language.

Monday, October 31, 2011

Music and Compression

All Linkin Park songs sound alike and look alike!?  Well, that's the idea unfolded in this blog:


I don't see this as a critique of LP.  This same formula appears in Nirvana and other bands.  I'm not really interested in arguing about the "sameness" of a band's songs.  It seems to me that since the invention of popular music, one pitfall was that in order to be or remain "popular" you have to get a very large number of fans to hang with you.  I usually see bands stretching out only to loose their audience (I love bands like Jethro Tull who can make several significant changes, including genre, and flourish).

What I am interested is in those clean compression lines the author reveals.  I want my sound design students to get used to reading the compression in sound-waves visually.  So, thanks for the images; nice work.